The Blue Casket

Thoughts

Thoughts – The Future of AI

by Michael Cook on Aug.08, 2009, under Thoughts

shodan

Phew! It was a good job I’d prepped the Story So Far week this week, as I was kept busy by swine flu for most of the last five days. Nevertheless, I think we’re coming out of that now, and I hope it was useful for you folk to get an update on what our blogs are doing. Something a little different for this Saturday’s Thoughts, as I try and talk to you about what makes gaming great for me. Today I ask: is AI in games stupid enough yet? (continue reading…)

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Thoughts – The Next Step

by Michael Cook on Aug.01, 2009, under Thoughts

Metagaming has a lot of work to do before it becomes a genuine form of entertainment. Here are some things it could do to change for the better. (continue reading…)

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Thoughts – Meta In Motion

by Michael Cook on Jul.25, 2009, under Thoughts

mn

So, this week we looked at metagaming at the movies. How did that work out? Here’s what I think. (continue reading…)

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Storytime With Agent 47

by Michael Cook on Jul.18, 2009, under Meta, Thoughts

Here’s an article I wrote for The Escapist way back in January, when The Blue Casket was a failed project sitting in the back of my mind, bugging me!

They say everyone has a story in them. So far, Jim has managed to conjure up three. He’s not quite made the bestseller lists yet, and searching on Amazon for his exploits won’t turn much up either, but Jim’s stories are not the sort that often make it into print. He’s been setting his tales of heroism, comedy and pet murder in the worlds of big-budget videogames – a sort of pixel fiction, if you will – and he’s not alone. It’s a trend that’s beginning to open itself up to the broader audiences of the web. (continue reading…)

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Thoughts – Better Meta

by Michael Cook on Jul.11, 2009, under Thoughts

splodes

So, what is the deal with gaming diaries, anyway? They’re all… too long and not that good. (continue reading…)

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